

Lisk is the original creator of the Warcraft 3 mod Legion TD. Lisk and Jules have been best friends for over 25 years and have been playing and designing games together since they were kids. TeamLegion TD 2 is made by a team of 4 friends: Lisk, Jules, Curing, and Dani. Legion TD is proud to hold the silver medal. creation of one of the top MOBA games to date, Defense of the Ancients 2 (aka.
#STARCRAFT 2 UNIT MODS MODS#
The top 5 most played Warcraft 3 mods are DotA, Legion TD, Wintermaul, Footmen Frenzy, and Life of a Peasant. Traditional Modding The impact of this first type of modding (and arguably. For gas units, its 1 x its supply in gas and minerals. For gasless units, the cost is 2 x its supply in minerals.

The cost of issue a command to a regular unit depends on its actual unit cost and supply cost. Also known as Squadron TD in Starcraft 2. Hero units, top bar abilities and Tychus outlaws all cost 10 minerals and 5 gas to issue commands to. HistoryLegion TD 2 is the sequel to the 2nd most popular Warcraft 3 mod of all time, Legion TD.

Finely tuned game balance to ensure strategic variety and competitive fairness.Others facilitate powerful late game synergies. Some fighters secure you strategic advantages in the early game. Select fighters from each legion for 12 million possible combinations. Master your legionsĬhoose from 8 unique legions and over 100 fighters. Every game requires adaptation, but play to your strengths to achieve victory. How many waves can you last before your defenses collapse and your king falls? Outwit and break your opponents before they break you.īuild defensively to hold the line against swarms of enemies, play offensively to smash through your opponents' fighters, or prioritize economy to scale into the late game and become an unbreakable juggernaut. The API is a wrapper around protobuf defined protocol over a websocket. Empower your defenses with auras and spells, and change the tides of battle by unleashing powerful mercenary attacks. The StarCraft II API provides access to in-game state observation and unit control. Example: marines and zerglings train 25 at a time. Units sizes, speeds, ranges, and quantity are all scaled realistically. Assemble your army from over 100 unique fighters, each with its own strengths and abilities. Starcraft 2 Hardcore (SC2HC) is a realistic battle game in the Starcraft universe. Also contains information about the mod.Endless waves of enemies threaten your king. Here is a video I made previewing the mod with marines. Also normal buildings do not give XP, if people want me to add in XP for structures I will. Note, high level units become significantly more powerful. This mod ONLY adds what I have stated, I have not modified any of melee units original stats, so all units play the same, all units are just levelable now. Whether XP needs to be nerfed or buffed, attributes needing fixes, etc. This is a simple mod, and I do not mind if you use in your maps, if you use this one specific, please give credit. Seeing how I have only seen different mods have actual heroes, and rarely, see units with some custom form of veterancy. I think this is different, and a bit unique. It favors not blindly wasting away units and favors being careful, and allows some units to be more of worth if kept alive. Since this can really change things, and how people play. I think this mod will add a new way of playing in Starcraft 2. Obviously if you kill a mothership, the XP gain would be lot more significant. So obviously if you kill a zergling you will get maybe 1-2 XP (Currently its 5) Marines would give 3, Zealots, 4. My idea for the XP gain is the lower the tiered unit, the lower the xp gain. Psionic Power I'm gonna have for a special Ghost Attribute, but just for testing I added it to High Templar also (forgot it had no attack. Stamina and Strength for Terrans, Endurance and Intelligence for Protoss (Though I'm gonna add one for shield armor). Agility and endurance I will likely have focused on the zerg. Psionic Power = Damage/Energy (+2 Damage/+15 Energy per)Ĭurrently those are the stats I have out. These are the attributes I have for the moment.Īgility = Speed = 5% speed bump (Zerg attribute) Different units get different stats, but I'm trying to give each race there own specific kinds of attributes. Each unit will have 1-3 different attributes, all units start at 0 for all of them. This is meant to reward units for surviving fights, becoming more valuable.Stats will increase until level 10. Such as cannons, missle turrets, and planetary fortress.

All save the workers, they obviously don't need it. that culminated in StarCraft II: Legacy of the Void began years ago. Basically what this mod is, is it gives all units the leveling ability. Weve remastered our units, buildings, and environments, improved game audio.
